Your eyes are only able to give, not receive fear. Starting level 13, you are the master of scaring, and so nothing scares you really. You regain use of this feature after a short or long rest. If you would make a Wisdom ( Insight) check against a creature, you may choose to roll with advantage. Starting level 7, who said fear interrogation doesn't work. If you already have proficiency in this skill, you may double the proficiency. Starting at level 2, you gain proficiency in Intimidation. all of the world and more judgment from beyond lies within. Your eyes reflect the eyes of enemies, friends, loved ones. As you grow more as a menace, people feel utterly unsettled by laying their eyes on you. It's even worse when they make eye contact with you. The eyes refer to the paranoia one feels when they look at you. You learn additional cantrips of your choice as shown in the Cantrips Known column of the menace table. Starting 1st level, you may choose one cantrip from the wizard or warlock spell list. You gain the ability to manipulate this power, but not so much to channel it as a true spellcaster. You can use this feature once, regaining use upon finishing a long rest.įrom the fear you inspire comes a power which feeds you. On success, nothing happens and they are immune to this feature for the next 24 hours. Upon failure, they become frightened until the end of their next turn and end their current turn immediately. When you are successfully attacked by a creature you can see that can see you, you may expend your reaction and force them to attempt a Wisdom saving throw with a DC equal to 8 + your Charisma modifier. You can use this feature once, regaining use upon finishing a short or long rest. Upon failure, they become frightened until the end of their next turn. You may expend an action and designate one creature within 60 feet of you that can see you and force them to attempt a Charisma saving throw with a DC equal to 8 + your Charisma modifier. You extend your menacing aura to a creature and assert your position in battle. Starting 1st level, you gain the following features at your disposal to frighten people with: Your large presence can absolutely terrify an opponent into faltering submission. The Eyes Improvement, Manifestation feature If you are using starting wealth, you have 4d6x8 gp in funds.a worn emblem, amulet or badge carrying your personal insignia.( a) a shortsword and dagger or ( b) a longsword.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Intimidation, Athletics, Perception, insight, Arcana, Stealth or animal handling Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Menace level after 1st Hit Points at 1st Level: 8 + Constitution modifier Your equipment choices largely don't matter for this class, but it is important to note that you will pretty much have to be on the front lines to be effective in this class.Īs a Menace you gain the following class features. Second, choose either the Criminal or Outlander background. First, Charisma should be your highest ability score, followed by Strength. You can make a Menace quickly by following these suggestions. The biggest question really boils down to this: what does something scary truly look like? Your character should embody that concept. What scares you and how do you deal with it yourself? What kind of things do you think represent power or strength? These questions are very subjective, and this class was designed to be loose despite its very intimidation-focused role. But it is something incredibly powerful all the same, because fear is very possibly the most basic of all innate feelings in everything. It is not material like a sword or magic like a spell. But there's just something about being something to beholden one's fear and raise it as a power. Barbarians are tankier and have more effective damage potential. A menace isn't that powerful, objectively. Those who can manipulate this fear in opponents gain overwhelming advantages, possibly intimidating an entire army into submission without so much as a finger. You can't overcome that primal fear in everything. Your mind messes with you because that person is just staring, deep into you. Have you ever seen a person in a game or show who simply oozes power, even if they might not really have it? Their mere existence is terrifying, even if you know objectively that there is some way to defeat them. Harness this ancient primordial instinct for your own and show everyone what it means to be a real menace. While spirit is a powerful force, it is inconsistent, unreliable. What is fear but the greatest overcoming of all defenses? Watch as its enemies tremble and their courage break and falter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |